Rewellio develops virtual reality rehabilitation software for neurological patients using consumer electronics.
Stroke is the most common neurological diagnosis. Every year, 15 million people suffer a stroke worldwide, and a third of them have impairments of motor function, speech or vision. 20% are younger than 60. Many stroke affected cannot use their arm in everyday life, and this hugely affects their quality of life. Imagine cooking a meal for the family with just one hand.
The complex functionality of our hands is a challenging aspect of the rehabilitation process. An interdisciplinary team of doctors, psychologists, occupational therapists and nurses utilize various therapeutical approaches, including mirror therapy, biofeedback, observation and imagination of movement and „forced use therapy“, to help recover hand functionality.
The process of hand rehabilitation for stroke patients usually takes several months to years. That is why it is particularly important for the patient to stay motivated through a lot of therapy, even if the immediate improvements seem small, so that function is not lost entirely.
The success of the rehabilitation process depends on a high amount of effective therapy time. In rehabilitation centers, therapists cannot devote as much time as needed on the individual because of high personnel costs. This is why new ways of independent training are necessary to offer more therapy time at nearly the same costs.
Independent training for hand rehabilitation most commonly consists of mirror therapy and observation of movement. These methods, however, are not very adaptable to the specific needs of the patient:
- the difficulty of the exercise is not adjustable
- there is no feedback if the exercise is done correctly
- small improvements go unnoticed
- and minimal hand function cannot be integrated into the exercise.
Combining virtual reality and gesture control can compensate these shortcomings, moving the evidence based approaches of mirror therapy and observation of movements from the real to the virtual world.
Only three things are needed:
- a smartphone with
- a compatible VR headset and
a sensor for hand tracking.
These devices are enough to create a completely new training environment that is playful, motivating, task-oriented and repetitive. In this virtual reality, the user has the impression of using two functioning hands to carry out tasks.
The major advantages of this approach is that
Small improvements can be shown
Minimal hand functions can be integrated by using EMG biofeedback
The playful approach increases the motivation of the patient
Exercise intensity can be adjusted
The special thing is if a patient has minimal hand functions that are not functional in the real world, these can be measured via EMG and used to control the virtual hand. This gives the patient the impression of two functional hands in the virtual world.
Psii.rehab offers a training option that can be used at home, as well as in therapeutic communities, care facilities and rehabilitation centers, because of readily available mobile VR hardware.
Rewellio GmbH,Technoparkstraße 3/16, 4820 Bad Ischl
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